using System.Collections;
using System.Collections.Generic;
using Unity.Plastic.Antlr3.Runtime.Misc;
using UnityEngine;

[CreateAssetMenu(fileName = "UploadConfig")]
public class UploadConfig : ScriptableObject
{
#if UNITY_WEBGL
    public string webglPath = @"T:\zcg\hotUpdate3\StreamingAssets";
#else
     public string winPath = @"D:\Developer\woogiworld\Demo\test\TestMouseDownMove\win";
#endif

    public string targetPath
    {
        get
        {
#if UNITY_WEBGL
            return webglPath;
#else
            return winPath;
#endif
        }
    }

    public string PreLoadDll_path = "Assets/HotRes/PreLoadDll.prefab";

    public List<string> ab_search = new ListStack<string>()
    {
        "t:Prefab",
        "t:Scene"
    };
}